Criteria For Evaluating Presentation
Opening/Introductions

2 points (excellent)    1 point (average bear)    0 points (Lame)

_____   Was the introduction written in complete sentences?
_____   Was the introduction attention-getting?
_____   Did the introduction establish relevance and furnish the reader/audience reasons why they should
               listen?
_____  Did the introduction establish a relationship with the reader/audience by: establishing common group
              engaging in personal self-disclosure, engaging in emotional self-disclosure
____    Did the introduction furnish the reader/audience with context? 
              Did it locate this presentation?
____    Did the introduction orient the reader to the main points or central arguments to follow?
____    Was the introduction creative and imaginative?
____    Did the introduction flow? Did the thoughts flow smoothly together?
____    Did the introduction evoke an emotional response in the audience?

THESIS SENTENCE

_____ Complete Sentence
_____ Point Direction To Main Points
_____ Economy (Lean And Mean Or Stapuff Marshmallow)
_____ Clarity (Perfectly Clear Or A Little Gobbledygook)


Opening Strategies and Tactics(2 Points For Each Strategy)

Insanely Great Introductions Always Weave Together A Number of Message Strategies Which Are Typically Used To Open Presentations. (Identify These Strategies In The Left Hard Margin Of Your Outline.

Opening Strategies- (2 Points For Each Strategy)

___    Challenge
___    Common Ground (All In This Together)
___    Definitions
___    Emotional Contact High
___    Dramatic Statement
___     Using The Headlines
___     Narrative Or Anecdote
___     Powerful Quotation
___     Reference Previous Speaker
___     Rhetorical Questions
___     Reinforcement (Audio/Visual/Sensory)
____  Simulated Role Play
____  Reference To Audience/Class
____  Simulated Conversation Or Dialogue
____ Visualization-Placing Audience In Hypothetical Situation

An Additional Ten Points Is Possible For Using FIVE Additional Strategies From The Flash and Sizzle Factory Below.  The Flash and Sizzle Factory Has Two Major Warehouses The Message Development Warehouse and the Message Style Warehouse (See Below)

 

MESSAGE DEVELOPMENT WAREHOUSE

_____ Altercasting (Make Your Audience Heros)
_____ Analogy
_____ Audience Involvement (Audience Participated In The Presentation)
_____ Audience Involvement (Reference To Individual Members)
_____ Audience Involvement (Reference To Previous Contact)
_____ Audience Involvement (What Can We Do To Get Involved)
_____ Audience Mind Reading (Your Probably Thinking)
_____ Challenged The Audience
_____ Cliché Or Old Saying
_____ Common Ground/Common Experiences (I'm Like You)
_____ Context Of Believability Or Plausibility
_____ Definition _____By Dictionary _____ By Authority
_____ By Analogy _____By Component Parts_____ By Example
_____ By "Here's How I Define It..."
_____ Dialogued With The Audience
_____ Emotional Hit (Evoked Emotional Response In The Minds of The Audience)
_____ Emotional Roller coaster
_____ Examples ____ Example (Extended)
______Humor _____Made Fun Of Self_____ Make Fun Of Class
______Make Fun Of Instructor ____Joke/Pun/Word Play
_____ Parody (Television/Movie Take-Off)
_____ I Think, I Feel, I Remember
______Interviewed Authority ___Taking It To The Streets)
_____ Movie Quote Or Reference
_____ One Liner (Dramatic) _____One Liner (Humorous)
_____ Point-Counterpoint
_____ Poem(Well Known) ____Personal Poem _____Emotional Poem
_____ Quotations ____(Experts) ____(Kid Quotes) _____Chris Quote
_____ Redefinition-The Symbolic Meaning)(Buscaglia/Vulnerability)
_____ Reference To Class___To Instructor
_____ Simulated Conversation ____ Simulated Self-Talk
_____ Song Lyric Or Reference ____Actually Sang A Song
_____ Story ______Make-Believe (Fable, Myth, Tall Tales)
_____ Horror ___Hero Stories___Hero Vs Villain ___ Heart____War
______Research Suggests (Researches have found...      
______Simulated Role Play
______Statistics
______Television Quote Or Reference_____Reference TV Commercial
______Textbook Connections/ References/Quotations
_____ Visualization (Picture Yourself)
______Video, Film, Or Television Clip Integrated Into Presentation
______The World's Most Dangerous Home Video Clip

 

THE MESSAGE STYLE WAREHOUSE

_____Alliteration
_____ Antithesis (Parallel Construction)
_____ Climax (Order Based On Increasing Value/Strength Of Impact)
_____ Concealing Intent (Denial Of What You Have Already Asserted)
_____ Conflict (Opposition of Groups, Forces, Ideas)
_____ Context Of Believability Or Plausibility
_____ Emotional Roller coaster (Radically Changing The Emotional Tone of The Content")
_____ Hyperbole (Exaggeration For Effect)
_____ Interjection (But Wait A Minute)
_____ Profane Interjection-What the hell kind of culture...)
_____ Irony/Sarcasm (Implying The Opposite)
_____ Juxtaposition (Division & Contrast)
_____ M & M (Meaning/Mood Words)
_____ Machine Gun (Rapid Sequence Of Words For Effect)
_____ Machine Gun-Slo-Mo Sequence Of Words-Brandy Erdman,1992)
_____ Machine Gun-Sequence Of Synonyms
_____ Metaphor (Figurative) _____ Military
_____ Animal, Vegetable, Mineral _____ Disease/Medical
_____ Galactic___Family___The Road____Sports___ Cooking/Gardening
______Pirate ___Water
______Novelty (New, Unusual,The Unexpected, The Bizarre)
_____ Onomatopoeia (Sound Suggests Meaning)
_____ Personification
_____ Pauses (Dramatic) (Audience Wake-up Calls)
_____ Pronouns (I & We, You & Me)           
_____ Point-Counterpoint
_____ Repetition
_____ Retraction (Epanorthosis)
_____ RQ's____Series Of RQ's_____RQ---Pause---Answer
_____ Self-Interruption Aposiopesis)(Break Off In Mid-Thought)
_____ Suspense/Wondering
____ The Vital (Direct Effect On Audience Interests/Goals
____ Vocabulary Builders _____ Word Play (Rhyme)