Jenna Robison
A Short History of the Internet
The first recorded concept of the Internet appeared in memos written by J.C.R Licklider of MIT in
August of 1962 when he discussed his idea of a “Galactic Network.” This idea was not exactly the Internet
that we know today, but it included a vision of "globally interconnected computers which allowed people
from all over to quickly access data and programs." Licklider worked for the computer research program at
DARPA (A Brief History of the Internet).

J.C.R Licklider
Then in 1965, Thomas Merrill and Lawrence G. Roberts connected a computer in Massachusettes to a
computer in California using a low speed, dial-up telephone line. This connection would be known as the
"first-ever, wide-area computer network" in history (A Brief History of the Internet).
In 1967, Roberts went on to publish his plan for the ARPANET which he created after further
development of his computer network concept. After two more years of planning, the ARPANET consisted of
four host computers and this is what is known as the beginning of the Internet (A Brief History of the
Internet).

From 1971-1972, ARPANET sites completed implementing Network Control Protocol which then opened
the doors for network users to begin developing applications. Electronic mail was introduced in 1972 (A
Brief History of the Internet).
The Internet was originally created to aid in the development of research and for a means of
quick communication; however, in the 1980’s the Internet began to move away from this and toward more
commercial activity that would include a broad user community (A Brief History of the Internet).
The 1990’s brought with it the creation of organizations such as the Internet Society and the
Internet Architecture Board. These groups aided in community support of the Internet. Also, the creation
of the World Wide Web led to a need for the World Wide Web Consortium which took responsibility for
“evolving the various protocols and standards associated with the web.(A brief History of the Internet)”
In 1995, the term ‘Internet’ was defined by the Federal networking Council. The resolution
created is as follows: “The Federal Networking Council (FNC) agrees that the following language reflects
our definition of the term "Internet". "Internet" refers to the global information system that -- (i) is
logically linked together by a globally unique address space based on the Internet Protocol (IP) or its
subsequent extensions/follow-ons; (ii) is able to support communications using the Transmission Control
Protocol/Internet Protocol (TCP/IP) suite or its subsequent extensions/follow-ons, and/or other IP-
compatible protocols; and(iii) provides, uses or makes accessible, either publicly or privately, high level
services layered on the communications and related infrastructure described herein (A brief History of the
Internet).”
Since the Internet and the World Wide Web have been established, it has grown to include not only
commercial websites and advertisements, but also user generated content which includes blogs, and websites
such as YouTube, Facebook, MySpace, and others.
A History of Online Advertising
In October of 1994 the first web advertisements appeared on the Internet. HotWired (Wired News)
is known to have produced the first online advertisements on its website for brands such as Zima, Club Med,
and AT&T. The ads were banner ads which were 60 pixels tall and 468 pixels wide to be specific (The Decade
in Online Advertising).
In March of 2000, the NASDAQ peaked at 5,049 due to the dot-com-craze, and those companies went
on to bust shortly thereafter. Consequently, online advertising dropped by 25% between 2000 and 2002.
Advertisers were hesitant to use the web for a couple of years while consumers became more comfortable
with the medium. The number of Americans using the Internet grew 7% a year from 2000-2004 which forced
advertisers to get comfortable with the web again. In 2001, 7.1 billion dollars were spent in online
advertising which was 3.1% of of all U.S ad spending. In 2008, it is projected that 17.8 billion dollars
will be spent in online advertising which will be 5.7% of total U.S ad spending. Notice, as dollar
expenditure in online advertising increases dramatically, the percent of total U.S ad spending on online
advertising increases only gradually- see Table 1 below. Up until 2003, the web was seen as a buyers
market; there was a lot of space and not many buyers, so the ads were fairly cheap. It wasn’t until 2004
that the market became a seller’s market. Ad spaces are selling out months in advance and the number of
spaces is limited compared to the number of advertisers (The Decade in Online Advertising).
Table 1

Note: As dollar
expenditure in online advertising
increases dramatically, the percent of total U.S ad
spending on online advertising increases only gradually.
There have been several trends recently in online advertising such as: marketers demand greater
accountability, rich media, high speed internet, search advertising, consumers demanding control, and
consumer generated content (The Decade in Online Advertising).
The first AT&T banner featured on HotWired allowed consumers to click the ad and this was the
method used to measure success of the ad. Now, there are many more sophisticated ways to measure success:
post-click conversions, cost per conversion, unique reach of ads delivered, average frequency of exposures,
frequency-to-conversion ratio, ad exposure time, ad interaction rate, brand impact lift vs. control ad,
view-through rate, share of voice, web page eye tracking, and offline sales lift (The Decade in Online
Advertising).
Rich media is high quality animation, audio, video, and software-like features that can be
embedded into small ad files. Most of this type of advertising is created using Flash, introduced in 1996,
which can deliver a message consistently to about 98% of internet-connected computers. Rich media is
favored among fortune 500 companies and the auto and telecommunications industry as can be seen in Table 2
below. The retail industry is one that does not use much rich media in their online advertising (The
Decade in Online Advertising).
Table 2

Note: Auto and
telecommunications industry dedicated
more than half of their online ads to richer media
Between the years 2000 and 2004, the use of high-speed internet increased dramatically in the
U.S. In September of 2000, only a little over 10% of American homes used high speed internet. By December
of 2004, 54% of households with internet connection used high speed internet. This trend parallels the
rise in popularity of rich media as shown in Table 3 below. In March of 2002, a little over 20% of U.S
homes used broadband internet and less than 5% of impressions were rich media. Then, in September of 2004,
a little over 50% of U.S homes used broadband internet and about 30% of impressions were rich media (The
Decade in Online Advertising).
Table 3

Note: Broadband
share and rich media
share parallel in growth from
September 2000 to December 2004
Another form of online advertising that has caught on in recent years is search advertising.
This is where advertisers bid on keywords in order to get the rank of their text ads moved up on search
results pages. However, the advertisers only pay when their ad is clicked on, this was a trend started by
Proctor and Gamble when it told Yahoo! that it would only pay on a cost-per-click basis. As of 2004,
search advertising is where online advertisers have spent the most money. Nearly 40% of ad spending was
used on search advertising. Table 4 below shows how the pie was split up for online advertising in 2004
(The Decade in Online Advertising).
Table 4

Note: Search
advertising is the largest portion
of the pie at 40% share.
Today, it is debated by experts whether mass media still exists. In 1965, if an advertiser were
to run a commercial on CBS, NBC, and ABC, they would have reached nearly 80% of Americans aged 18-49. In
2004, the four major channels (including FOX) could only reach 31% of that same audience. Advertisers are
being forced to get to know their consumers better with more choices of not only WHAT to watch and read,
but also HOW to watch or read it. Now, with the advent of technologies which allow the consumer to choose
whether to view an advertisement, advertisers must reach the small part of their target who would opt in to
watch the ad. Such technologies as TiVo, pop-up blockers, and podcasting/itunes have made it extremely
difficult for advertisers to reach their entire target market (The Decade in Online Advertising).
The latest trend or - some would argue - fad, is consumer generated content. This includes
blogs, social networking, audio podcasting, and mobile-camera-phone photography. Consumer generated
content is created by 'everyday, normal, consumers' or amateurs by using their own resources. The latest
trend in UGC is the use of it in advertising and this is usually produced on the internet. There are blogs
out there for companies and products as well as personal blogs where consumers discuss different products
that they love and hate. Online stores and service providers like Amazon.com and Expedia.com have allowed
consumers to rate products and voice their opinions for a while now. Similarly, MySpace and Facebook have
also been used to advertise for bands and aspiring artists. In the Super Bowl this year, there were even a
few ads that were produced by consumers or at least concepted by consumers. This topic will be discussed
further throughout the rest of this site.
What is User Generated Content?

Because user generated content (UGC) is new, an exact definition is still being refined. For many
people, UGC means that the piece produced was created by an amateur by way of their own amateur equipment
such as digital camcorders or camera phones and perhaps with the use of software such as Adobe Photoshop
Premiere and Elements. Then, it is put on YouTube or MySpace and marketed using word of mouth. In other
words, it was not created by a professional. The word -user- indicates that it was not created by an ad
agency or a marketer, but a ‘normal’ person (Who’s the “User” in User-Generated Content?). Often, the
Internet is used to promote UGC and create buzz around the video, photography, etc... that was created.
This is the latest trend on the World Wide Web and in advertising.
For the first time ever, the ‘everyday consumers’ are the art directors, copywriters,
producers, and distributors of advertising content, and the rest of the ‘everyday consumers' love it.
UGC is a novelty that sets some advertising apart from the corporate stuff, and it creates buzz. Many
argue that this is the downfall of user generated content, and it will be out of the picture once the
novelty wears off. Others say that the novelty will not wear off and UGC is the death of the corporate ad
agency. This is hard to believe, however, because a single consumer may come up with a few TV ads, but they
could not manage an entire advertising campaign including print, radio, TV, and internet.
User generated content comes in many forms such as social networking, blogs, audio podcasting,
and mobile-camera-phone photography. Much of this UGC has involved the Internet because that is the
quickest way to get your stuff noticed, but relatively few ads ever make it beyond the Internet to such
mediums as TV or print. However, there is a new cable channel called Current TV that is strictly user
generated content.
Click the image to go to the Current TV website
Many companies have caught on to this trend, and the U.S has seen a dramatic increase in the
number of UGC commercials, especially during the much talked about Super Bowl this past February. This
website provides many examples of UGC.
Why Use UGC?
There is much debate about whether UGC is a fad and if it is effective or accurate. UGC is the
latest trend on the Internet, advertising, and online advertising. As stated earlier, consumer generated
content is created by 'everyday, normal, consumers' or amateurs by using their own resources. There are
blogs out there for companies and products as well as personal blogs where consumers discuss different
products that they love and hate. Online stores and service providers like Amazon.com and Expedia.com have
allowed consumers to rate products and voice their opinions for a while now. Similarly, MySpace and
Facebook have also been used to advertise for bands and aspiring artists. Even a few of the Super Bowl ads
this year were produced by consumers.
Click to see an online review
There are a few key theories as to what has spurred the growth of UGC: increase in audience
fragmentation, perceived ineffectiveness of traditional advertising, and the desire to reach the elusive
18-34 year old demographic (Blogs, Pods, and Really Simple Stuff Deliver Advertising at an Increasing
Rate). Generation X and Y include people who are used to choice and customization with websites out there
such as MySpace and YouTube where they can create their own content for the world to see. Marketers are
beginning to realize that in order to reach this market, mass communication is no longer a possibility.
Customization is what will appeal to these individualistic decision-makers. This brings up the topic of
traditional advertising which includes TV, radio, and print. These are forms of mass communication media.
Generation X and Y do not use these types of media as much as past generations. People log onto the
internet to find out news, to watch the latest episode of 'Heroes,' and to listen to music. These
individuals are also prone to using many types of media at once. They regularly watch TV, text message, and
web surf all at the same time. This makes the media experience convoluted and puts all of these types of
media in direct competition with each other. On that note, the 18-34 audience of today is extremely
elusive. They are distracted because they are multitasking by using so many media at once. It is hard to
grab their attention when so many other things are competing for it. Not to mention, Generation X and Y
tend to be numb to advertisements so they ignore them or skip right over them with their TiVo. Advertisers
are finding it hard to reach their audience for all the clutter (Generational Shifts in Media Habits).
Many companies believe that UGC advertising is the answer to these problems. So far, UGC is a
novelty, and it creates buzz and attracts attention. For example, let's look at the Doritos commercial for
this year's Super Bowl. In the months leading up to the Super Bowl, Doritos held a contest (Crash the Super
Bowl) where consumers could enter their homemade commercials for a chance to have it aired on the Super
Bowl. Doritos got several submissions, but they involved non-contestants by allowing them to vote on which
ads they thought were the best. This interactive campaign created tons of buzz for Doritos. From January 1
to the 28th, the Doritos site attracted 227,000 unique visitors, and that is why companies are drooling
over UGC. Also, it was found by comScore Networks that 27% of Americans surveyed thought that the UGC
commercials aired during the Super Bowl were more entertaining than the professionally produced
commercials. UGC advertising is huge right now and there are few companies that want to be left behind
(Consumer Generated Super Bowl Ads Attract Interest).
Click to see more on the Crash the Super Bowl contest
Many argue, however, that UGC is inaccurate and will fade away as soon as the novelty wears off.
In an article that Walt Crawford wrote, he gives examples of his experiences with inaccurate ratings. One
reviewer gave the movie West Side Story one star because they were expecting an action film rather than a
musical. Also, who is to say that some ratings are not written by employees of the company who manufactures
the product being reviewed. There is also the possibility of the same person taking on different identities
and writing more than one good or bad review. Then there is the arguement that UGC will go away once the
novelty fades. Right now, consumers are infatuated with UGC advertising because it is new and exciting,
and they can relate to the people who created it. But when every company starts to do this, it will no
longer be anything to talk about (User-Generated Content: This is the Promised Land?).
Right now UGC advertising is huge, but only time will tell if it is a fad that will turn into a
respected form of communication.
Examples of UGC
As discussed earlier, UGC means that the piece produced was created by an amateur by way of their own
amateur equipment such as digital camcorders and Adobe Premiere software loaded on a home computer.
It is then usually marketed by the person who created it using word of mouth and aided by websites such as
YouTube and MySpace. The Internet is often used to promote UGC and create buzz around the video,
photography, etc... that was created. Simply put, the word -user- indicates that it was not created by an
ad agency or a marketer, but a ‘normal’ person (Who’s the “User” in User-Generated Content?). This is the
latest trend on the World Wide Web and in advertising. Below are several examples of UGC and UGC
advertising.
CBS - CSTV
The CSTV Network is getting in on the UGC craze while trying to intensify the mania of March Madness among
students and other fans. A section of the CSTV website - cstv.com/postup - allows consumers to upload
their self-made video clips of taunting the opposing teams.
Click on the photo to go to CSTV.com/postup
Anheuser-Busch
A-B has teamed up with Blue Lithium - an online marketing company - to introduce a promotional program
which will allow members of MingleNow.com - a social networking website - to upload and share photos and
videos. A-B also wants to add video sharing its new entertainment website - bud.tv.
Click on the photo to go to bud.tv
Click on the photo to go to minglenow.com
Video Sharing Sites
YouTube.com, break.com, revver.com, spymac.com
All of these sites allow consumers to upload their homemade videos for the entire community to see. Some
of these sites even pay people for their videos if they are good.
Click on any of the icons below to go to the website.
Social Networking sites
Facebook.com, friendster.com, myspace.com
All of these sites allow people to talk about themselves. People can create profiles of their interests
and upload pictures while accumulating “friends” from all over the U.S. These sites allow people to
communicate with each other in a unique way, unlike any other before.
Click on any of the icons below to go to the website.
Super Bowl 2007
Doritos, GM, and the NFL all took part in the user generated content craze by running ads in the Super Bowl
that were created by consumers or based on consumer ideas. These are examples of UGC advertising.
Doritos Super Bowl Commercial
GM Chevy HHR Super Bowl Commercial
NFL Super Bowl Commercial
Growth Trends of UGC
There are a few key theories as to what has spurred the growth of UGC: an increase in audience
fragmentation, perceived ineffectiveness of traditional advertising, and the desire to reach the elusive
18-34 year old demographic. These three things could be the reason for the growth numbers and percentages
presented below (Blogs, pods, and Really Simple Stuff Deliver Advertising at an Increasing Rate).
According to the first installment of PQ Media’s Alternative Media Research Series, the Blog,
Podcast, and Really Simple Stuff Advertising outlook, advertising spending on UGC online media (blogs,
podcasts, and RSS) did not begin until 2002. By the end of 2005, spending had grown to $20.4 million, this
was a 198.4% increase from 2004. At the time of this report, it projected that spending on blog, podcast,
and RSS advertising would reach $49.8 million in 2006. It also forecasted that spending on that same UGC
online media would grow at a compound annual rate of 106.1% a year from 2005 to 2010, reaching
$757.0 million in 2010(Blogs, pods, and Really Simple Stuff Deliver Advertising at an Increasing Rate).
UGC spending for 2005 and Projected for 2010
|
UGC advertising medium
|
2005 |
2010 |
|
Blogs |
$16.6 million |
$300.4 million |
|
Podcasts |
$3.1 million |
$327 million |
|
RSS |
$650,000 |
$129.6 million |
|
Total |
$20.35 million |
$757 million |
UGC Gone Bad
While UGC has created a lot of buzz and hype for some companies, and it has set the everyday
advertisement apart from the rest, other companies have discovered that dabbling in UGC could get you
burned (Chevy Tries a Write-Your-Own-Ad Approach, and the Potshots fly).
Chevy discovered this when it created a website just for consumers to create their own Chevy
Tahoe commercials. Users could mix and match audio and visual and insert their own words, but this
backfired on the company. Consumers were coming up with headlines such as “$70 to fill up the tank, which
will last less than 400 miles.” Another reads “Like snowy wilderness? Better get your fill of it now. Then
say hello to global warming.” Still another reads “ Our planet’s oil is almost gone…you don’t need GPS to
see where this road leads.(Chevy Tries a Write-Your-Own-Ad Approach, and the Potshots fly)”
"Hey, 2,325 U.S. kids have died, 16,653 have been injured, and up to $2 trillion will be spent to keep our oil supply safe.
If you support the troops you'll get out there and use some of it! Chevy Tahoe: Don't let all that blood go to waste." - David Roberts, Gristmill Blog
Executives at Chevy said that they expected the good with the bad. UGC has created a gold rush
that advertisers are fighting to mine, and the executives at Chevy say that Chevy Tahoe doesn’t want to be
left behind. So, in the end did all the press and PR hurt the Tahoe or did it help it? Its hard to say
(Chevy Tries a Write-Your-Own-Ad Approach, and the Potshots fly).
The Future of UGC

The next trend is payment for user generated content. It is projected by some that almost every
large site that focuses on viral video will have some kind of payout method. A few sites are ahead of the
game already such as break.com which pays $400 - $2,000 to contributors about 100 times a month for
exclusive rights to videos. Also, spymac.com pays between $3000 and $5000 for UGC a month. There are other
methods of payment besides the one time payout. Revver.com pays the video’s creator every time a person
clicks on the advertisement placed at the end of the video. Viewpoints.com will have both paid and non-
paid reviewers who will write about hotels, restaurants, doctors, and other services (Websites Want to Pay
You for Videos).
YouTube.com is soon to catch onto this trend, it just announced its plan to start compensating
individual creators. YouTube executives explained that they did not want to compensate creators at first
because they wanted to build a loyal community around video rather than only attracting those interested in
money. Some website executives such as those at viewpoints.com hope that their non-paid reviewers will do
it for the love of the recognition and conversation. However, one of its paid reviewers said that this
type of non-monetary reward only goes so far, and he wouldn’t do it without some form of compensation
(Websites Want to Pay You for Videos).
Many UGC creators are not looking for a life in the entertainment industry, but they are excited
at the thought of some monetary reward for their work and the revenue that they bring to the site (Websites
Want to Pay You for Videos).
Some people are of the opinion that UGC is a novelty and a fad which will soon fade away. Right
now, consumers are infatuated with UGC advertising because it is new and exciting, and they can relate to
the people who created it. But when every company starts to do this, it will no longer be anything to talk
about (User-Generated Content: This is the Promised Land?). The Super Bowl Commercial for Doritos was
created by 'normal' consumers which was the result a contest (Crash the Super Bowl). Consumers were allowed
to enter their homemade commercials for a chance to have it aired on the Super Bowl. This interactive
campaign created tons of buzz for Doritos. From January 1 to the 28th, the Doritos site attracted 227,000
unique visitors. Also, it was found by comScore Networks that 27% of Americans surveyed thought that the
UGC commercials aired during the Super Bowl were more entertaining than the professionally
producedcommercials. UGC advertising is huge right now and there are few companies that want to be left
behind (Consumer Generated Super Bowl Ads Attract Interest). It will be several years until it is clear
whether UGC advertising will become a fad soon to fade away.
Conclusion
Right now, UGC is the latest trend on the Internet, advertising, and online advertising. UGC is
content that is created by amateurs and using their own resources. UGC advertising means that the ad was
created by a 'normal, everyday person' and not by a corporate ad agency or a marketer.
UGC comes in many forms such as podcasts, blogs, and social networking sites. All of these things
allow people to use their own creativity in creating and producing their own content. Video sharing
websites such as YouTube and Revver allow people to look at other people's work as well as distribute their
own. Social networking sites allow people to create buzz around their bands, videos, etc... UGC is most
popular on the Internet because it is a quick form of communication, but even the Super Bowl this year had
a few commercials that were created by consumers.
There is much debate going on right now as to whether UGC is a fad or whether it is really
accurate or effective. For now, companies are jumping on the UGC bandwagon because it is getting the
consumers' attention and is creating buzz around the products. No one wants to be left behind. However,
companies like Chevy have learned that UGC can go terribly wrong. Only time will tell if UGC is here to
stay.
Thanks for visiting my site. I hope you learned a lot about the UGC and how it applies to the
world of traditional advertising and online advertising!
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