Consumers in Control

Katherine S.

Introduction

The idea that the Internet is changing is old news. From social networking websites to YouTube, blogs and beyond, the consumer has more control than ever before. In the age of consumer generated content, it is the advertisers who find themselves frantically struggling to keep up with ever-changing media trends.

As consumers wiki their way through the web, creating and sharing, it becomes extremely important for advertisers to understand consumer generated content. The following pages attempt to explain not only what it is and how it works, but also what this means for the future of advertising both on and offline.

The menu on the left allows you to navigate between general subjects. The directional buttons below will take you through every page on the site

The InternetA short Overview

The Internet was not started as a commercial medium, for entertainment, or for use by individuals around the world for communication. It began as a Pentagon program called Arpanet, and the goal was for “research institutions to use the processing power of other institutions computers” (Peter, 2004). In essence, it was about sharing the workload when one computer was not strong enough to calculate the task at hand.

Eventually, Arpanet adopted a concept called “packet switching,” which allowed for messages to be sent across a network of computers. This development, along with the “Transport Control Protocol” (TCP) helped establish the Internet as a means of communication (Peter, 2004).
 

Still, there seems to be quite a large jump from Arpanet to Yahoo! and Google. Modems, developed as early as the 1950’s, allowed computers to communicate digitally through telephone systems (Peter, 2004). In the 1990’s, as modem speeds got faster, people were able to send larger packets. With the development of the 28.8 kilobit and finally the 56k modem, it was finally possible to send pictures and even transmit sounds across the Internet.

It has been a fast charged evolution from there to today’s broadband speeds and wireless networks. The faster computers could send and receive messages, the more accessible they became as a means of communication and information gathering for consumers. When hypertext emerged, consumers were able to “move from one object to another” simply by clicking on an item on the screen in front of them (Webopedia.com).

 

The Internet
Advertising Online

As with any new medium, companies are always quick to ask how their business can profit from the growing trends. Unfortunately for advertisers, the Internet was unlike any other medium to date. Unlike television with its scheduled commercial spots, the Internet had no previous history of successful advertising models.

AT&T took the gutsy plunge in October of 1994 with a banner advertisement placed on Hotwired.com (Bruner, 2005).


first banner ad


Here you can see the banner with its simple black background and text that reads “Have you ever clicked your mouse right HERE? YOU WILL,” (Bruner, 2005). The Internet has never been the same.

 

Understanding CGC How did this happen?

It starts simply enough. Someone is savvy enough to build their own site, not for financial gain or anything business related, but simply to share themselves with the rest of the World Wide Web. They may type articles about their cat, post pictures or short videos. Perhaps avid Star Trek fans communicate collectively via a message board on a fan site. This, at its most basic form is one type of consumer generated content. It happens because people love to communicate with people who share their interests, and also because people love attention. One of the easiest ways to gain attention online is by revealing information about oneself. Great similarities exist between the rising popularity of reality television shows in recent years and the proliferation of consumer generated content.

One of the advantages of the Internet, however, is that consumers don’t have to be one of the few chosen to go to a remote island and eat raw fish for their 15 minutes of fame. Almost anyone can log on and divulge their secrets online, however ordinary they might be. As a disadvantage, it is much harder to break through the clutter on the Internet. Since creating and sharing content is so easy, especially with the advent of blogs, YouTube and sites devoted to social networking, more and more consumers are participating in this global share-all. It is no longer enough for consumers to talk about themselves online. In order for the content to be outrageous enough to garner attention from a bored, cynical Internet audience, content is now often a result of something more planned and often altogether fictional in form.

The picture displays a video of an ostrich skiing (Ebaumsworld.com).

It may be a simple matter of web evolution that brought CGC to fruition. Jeffrey Elliot is the president of BiteTV, a “multiplatform channel” focused on attracting male viewers in their 20’s and 30’s (Halpern). He believes CGC stems from the desires of a new generation that “doesn’t want to be talked to; they want to be included” (Halpern).


There is probably no easier way to ensure inclusion than by creating the content yourself. Thanks to television shows like “American Idol, “Grease: You’re the One That I Want,” and “So You Think You Can Dance,” there is increasing pressure on consumers to gain success through celebrity. Often the fame they pursue is based less on talent, and more on how hard they are willing to work at it, how ridiculous their behavior, or dumb luck. The Internet provides an easy, inexpensive medium for anyone who feels that they have something to say to the masses.
 

blog pic

[Picture courtesy of "http://ia.mthebest.com/"]

By now, most consumer generated content online is taken for granted by web surfers who have forgotten the Internet as it was pre-tech bubble burst. During the dotcom frenzy, “everyone wanted a piece of the action” and domain names were sold for the thousands and even millions to businesses that had a lot of money and very little understanding of their intended use for the Internet (Peter, 2004).

Ecommerce was the driving force behind the web, and consumers found most of their online entertainment not through each other, but in sites run by large companies. After the burst, consumers adjusted to normal life again, only now normal life was different. The scope of the Internet had been “greatly enhanced by the large scale adoption of the Internet in western countries” (Peter, 2004).

This surge in online population correlated with the fast growing web knowledge of its users. Now most consumers could not only surf the web, but contribute to it in various ways. These contributions fall under the idea of “consumer generated content” which is really an umbrella term for a vast number of things online today.

 


What qualifies as CGC?

Consumer generated content is extremely difficult to define. It is as varying as the consumers themselves, since each chooses how and what to produce and share online. It is much easier to define what CGC is not. Any commercially funded content, such as corporate, ecommerce, and institutionally funded sites should not be considered “consumer generated.” This can include the websites of companies, universities, governments and most shopping sites. Understanding what CGC is might be easiest by citing some well known examples, and noting the variations these forms often take.

 

Self-published Sites: In the primitive days of the Internet, very few users had the knowledge to create and publish their own website. Many that did were unsure of how to utilize the medium, and their websites acted as journals or diaries.

Others used the medium to profess their interest in something, to gather and display pictures and sounds, and to communicate with others about their passions. These fan sites are still very popular and often center around hobbies, television shows and celebrities.

pic of fan site

[Picture: http://www.geocities.com/heldenkline/Hensel.html]

Message Boards: Also known as “Internet forums,” these evolved out of necessity for an easy means of communication. The first message boards, which date from around 1995, acted as dial-up bulletin boards and allowed for a sense of virtual community between regular users (Wikipedia). This idea of belonging to a “virtual community” becomes extremely important in later years when social networking sites gain popularity.

Blogs: Eventually, the CGC on the Internet gets even more organized with the coining of the term “blog,” which Webopedia defines as “Short for Web-log, a blog is a Web page that serves as a publicly accessible personal journal for an individual. Typically updated daily, blogs often reflect the personality of the author.”

While this is similar to the self-published sites, it is important to note that blogs also share many similarities with message boards including the ability for other viewers to interact by commenting on another person’s blog. The popularity of “blogging” encouraged the development of many browser-based software programs such as WordPress, Blogger or LiveJournal which allow consumers to blog with little or no web publishing knowledge (Wikipedia).

blogger

[Picture: http://www.blogger.com/start]

YouTube: One of the most well known examples of consumer generated content has recently been named the third most influential brand in the world according to a survey run by online magazine brandchannel.com (Canning, 2007). This “online video portal” owes its success to growing CGC trends which propelled it past more established brands such as Starbucks, Microsoft and Coca-Cola (Canning, 2007). Quite a feat for a brand that has utilized no advertising of any kind and can only be truly consumed with a fast Internet connection.

you tube

[Picture: http://www.youtube.com]

The time in which Hollywood was solely in control of all video entertainment is over now that consumers have the power. Some people (mostly over 40) wonder what the appeal is. Like most CGC, it is about sharing, but it is also about the “futile aspirations of the everyman to break out of his lonely anonymous life of quiet desperation, to step out in front of the whole world and be somebody” (Garfield, 2006). Similar to the reality shows on television, it is about the fame.

With more than 65,000 uploads a day, YouTube has enough CGC to fill a hundred sites, so it seemed almost natural for Google to pay $1.65 billion for it in 2006 (Garfield, 2006). Unfortunately, Google now has the immense task of figuring out a new business model that will turn a profit on the CGC behemoth.

 

Wikipedia: The same survey that placed YouTube in the number three spot has also named Wikipedia the fourth most influential brand in the world (Canning, 2007). This free content, online encyclopedia contains articles that “can be edited by anyone with access to the web site” (Wikipedia.com). As a form of consumer generated content, this is one of the more academic examples. Because anyone can contribute to the database, the entries in Wikipedia are broad, varied and extensive.

wikipedia

[Picture: www.wikipedia.org]

 

The timeliness of entry updates is one of Wikipedia’s greatest strengths. All changes are made instantly available to other users online, thus allowing for up-to-date, more accurate information. This is also a disadvantage however, in that false claims and inconsistencies are not checked before posting, and may remain on the site for days, weeks or even months before the mistake is noticed.

 

MySpace / Facebook:

These free social networking websites, and others similar to them, offer “an interactive, user-submitted network of friends, personal profiles, blogs, groups, photos, music and videos” (Wikipedia.com). While Facebook was originally started for university students, it has since opened its gates to anyone involved in a "network." This includes high schools, organizations, clubs, corporations, and other work-related networks. All social networking websites have subtle differences, but the main features are often the same.

Myspace
[Picture: www.myspace.com]

These features include profiles, in which users can describe themselves, list their interests and hobbies, and provide pictures. It is common to also have a “friends” section that lists others in the network with names or photos. Users can upload pictures as well as videos and music to personalize their individual sites.

The “comments” section is one of the most widely used features, as it allows users to post messages to other users in the database. Many criticisms of social networking sites involve the issue of privacy, which can be difficult for users to maintain, and poses problems with concern to protection of millions of underage users that log in on a regular basis. Still, as a form of consumer generated content, few other websites make it so easy to maintain a profile and contribute content online


What does CGC mean for advertising
?

With regard to the advertising world, consumer generated content has proven to be a precarious outlay that is as confusing as it is risky. It started simply with online commerce sites providing methods for consumer feedback. This evolved into the ubiquitous “consumer review” sections. The most famous of which is the format used by Amazon.com.

amazon review

[Picture: www.amazon.com]

Amazon’s methods are some of the most successful consumer feedback programs online today. Not only do they encourage consumers to write reviews, but they request this feedback “by determining the optimal times to send [consumers] emails or reminders” (Kuchinskas, 2005). The system is highly organized; consumers are grouped and marketed to according to their past purchases and views. Recommendations are also made to Amazon shoppers based on the information gathered, and on the information the company has about what similar shoppers purchase (Kuchinskas, 2005). A recent Yahoo! Autos study backs up this notion that consumers want to participate more in online exchanges. It found that “85% of online shoppers consider consumer-generated content, participation and reviews to be key elements of researching new vehicle purchases” (Consumer-Generated Content).

After the novelty of leaving feedback about purchases wore off, consumers have begun to depend upon these systems. Many customers are even wary of purchasing online if the site fails to provide consumer feedback. The consumer opinion site Epinions.com started in 1999, and has grown into a huge database of customer feedback on products in dozens of categories.

epinions.com

[Picture: www.epinions.com]

The site, owned by Shopping.com, bills itself as a “premier consumer reviews platform on the Web and a reliable source for valuable consumer insight, unbiased advice, in-depth product evaluations and personalized recommendations” (Epinions.com). Ecommerce sites continue to adopt customer review programs as consumers continue to demand them. By the end of 2006, approximately 43% of all ecommerce sites contained some form of consumer reviews or ratings programs for their products (Gogoi, 2007).

This is only a small beginning of the relationship between advertising and consumer generated content. Companies have quickly realized how much consumers enjoy participating in the marketing of their products and have begun creating newer advertising campaigns that invite even more participation.


Consumers in Control

Product recommendations are an excellent start, but many industry watchers are concerned about what is next. In an age of Web 2.0 and permission marketing, consumers expect more than just an option for feedback on the products they purchase. It has become less about contributing, and more about controlling. This power struggle between advertisers and consumers is a sign of a new age of advertising, one in which consumers take control and it is the advertisers who must listen.

Still, questions remain about how much control consumers should have, and whether companies should make efforts to give control away or to ignore the exchange altogether and accept what happens. Many companies have taken this laissez faire attitude out of fear of losing control over their brand completely and ruining the equity they had established.

 

When an unknown lawyer and juggler posted a video in which they lined up bottles of Coca-Cola and dropped Mentos into them to create fizzing fountains of soda, millions of viewers around the world logged on to watch (Mann, 2007). Brands must then decide what role, if any, they should play when consumers voluntarily produce positive viral content.

coke and mentos video
[Picture: www.eepybird.com]

Embrace it:


Perfetti Van Melle, maker of Mentos, made the quick decision to align the brand with the CGC (Morrissey, 2006). Mentos estimated that the buzz created by the video alone was worth around $10 million. They placed the original video on their website along with a new consumer generated video contest for the best Mentos/soda combinations. As of last September, the contest had attracted hundreds of submissions and hundreds of thousands of views (Morrissey, 2006).

Ignore it:


Coca-Cola, however, chose to do nothing and let the video circulate on its own without support. Susan McDermott, director of communications for Coca-Cola North America, explains their inaction, “We think people are enjoying this video because it’s underground. We have no marketing plans for it” (Halpern, 2006). In this case, it is very difficult to determine which course of action is correct since there are no proven business strategies for CGC viral marketing.

What is certain is that consumers want more control, and given some, will want even more. The chart below shows the 2006 online traffic report for consumer-controlled Wikipedia as it compares to Encarta. The audience continues to climb as more users “want to contribute to and edit entries, and more people are reading them” (Fox, 2006).

Pew Internet Article

The blue line represents Wikipedia, the red is Encarta. Click the graph to read more about CGC trends from the Pew Internet Project.

Although the concept seems new, consumer generated content has been a part of advertising for a long time. In the past, companies have asked customers to send in their own designs and drawings for a new logo or character, sometimes offering prizes to winners. There were also surveys in which customers were asked to vote on a product or campaign idea to determine which would stay and which would be discontinued. Most of this traditional CGC however, involved companies directly eliciting input from consumers in a narrow, strictly defined format.

Consumers simply lacked the tools to offer up their own brand ideas without incentives. Computers (and to a larger extent, the Internet), have changed the way in which consumers communicate with companies. Now they have the tools necessary to create, as well as the ability to share their creations for the entire web to see. Sites like YouTube are especially promising for possible brand appearances.

Many brands are of course not willing to wait around for a consumer to voluntarily produce a favorable CGC promotion. The solution here is simply to request content from consumers, but figuring out how to do this has proven far more complicated.

Chevrolet:


Chevrolet took small steps into their CGC foray with their Super Bowl XLI campaign. After the traditional high-budget commercial aired during the game, consumers were encouraged to visit a website (www.chevy.com/carwash), and upload photos of themselves. Chevrolet worked with Personiva, a San Francisco-based media company, that provides the facial recognition technology used on the site to extract faces out of the uploaded photos and input them into the advertisement.

chevy car wash
[Picture: www.chevrolet.com/carwash]

Viewers can upload as many pictures as they like and choose which characters to drag and drop the faces on. When finished, they can watch the video, share it, and post it to the website’s gallery. Another feature is that the program provides a URL link and the code required for embedding the video in existing sites. This allows consumers to bring the content they create on the Chevrolet site to other CGC websites such as MySpace and Facebook.

In the Chevrolet example, the CGC is highly limited, controlled and requested. Consumers are not able to change anything in the commercial other than the faces of the characters. According to Personiva, the goal is to help businesses embrace CGC and “combat the problem of potential customers watching television programs on personal video recorders that eliminate the commercials” (Talalay, 2007).

Art Schram, director of product management at Personiva, believes pairing advertising and CGC is the only way to engage consumers; “a key measuring stick right now in terms of advertising is user and consumer engagement. How do you get someone to see your advertisement or billboard and then get them engaged with your brand message? This is smack in the middle of that” (Talalay, 2007).

As for Campbell-Ewald, advertising agency for Chevrolet, the purpose behind the advertisement and its interactive counterpart is simply to target a younger audience and show them that “Chevy’s far out, always trying to be unique and different and reflect what is cool and hip” (Talalay, 2007). Whether or not the campaign accomplishes this remains to be seen.

 

Chevrolet 2:


In 2006, before the Personiva Super Bowl campaign, Chevrolet made a riskier venture into the world of consumer generated advertising (CGA). The company invited consumers to participate in an online contest to create the best television advertisement for the new Tahoe. This time, however, less was controlled by Chevrolet. They provided video and music clips, and consumers had control over how to place the clips together, and to act as copywriters by providing captions (Rose, 2006). Chevrolet allowed submissions to remain on the site regardless of whether or not they put the Tahoe in a positive light.

Most of the 30,000 entries flaunted the new features of the Tahoe, but there were negative entries as well, some of which became very popular and were linked to on other CGC sites such as YouTube and blogs.
 

Although Chevrolet considers the campaign a success, (it generated over 600,000 visits to the site), others are not so sure if the risks outweigh the rewards. Most of the submitted content (84%) was positive, but the remaining negative responses circulated more rapidly online. Consumer generated advertising is such a new arena that brands “do not seem to have found a way to give consumers power without leaving themselves open for embarrassment” (Simms, 2007).

It seems that the Internet is the magic key that opens the door to control for users. It is the users, not the marketers who “control the dialog online, and never more so than when they’re invited to contribute their own thoughts” (Rose, 2007).

A 2006 Pew Internet study reports that more than one third of Internet users have posted something online, and they do so because it is empowering to share their work. Advertisers can make the process easier by providing tools and encouragement that allow consumers to express how they feel about brands.

Cadbury:
Another example of consumer generated advertising can be seen from Cadbury, who asked consumers to submit videos of themselves eating the candy eggs (Simms, 2007). This is an extension of their long running “how do you eat yours?” campaign and is an excellent example of how to use online CGA as part of a marketing mix instead of a haphazard experiment.

MasterCard:
In 2006, MasterCard gave consumers some control with their “Priceless” campaign. Consumers can log on to priceless.com and fill in the blanks of existing video. For example, one advertisement depicts a man standing on a sailboat while the announcer recites “blank” along with different dollar amounts. After the man is delivered a note by a second man in a small rowboat, he jumps into the water (Howard, 2006). The only incentive for consumers to contribute their own copy is the chance to have their copy run on television and the website. The simplicity of participation may have contributed to the fact that over 100,000 entries were submitted. Still, with such narrow parameters for consumers to contribute, consumers may fail to feel empowered by their efforts.

Nike Inc.:
Nike was lucky to have Joseph Jaffe, author of Life After the 30-Second Spot, present at the Masters tour in 2005. He witnessed Tiger Woods make an “improbable chip on the 16th green [. . .] the ball came to a complete stop on the edge of the hole – Nike branding clearly evident – and then, as if swayed by some invisible force (by the swoosh itself?), fell, Caddyshack-style, into the cup” (Jaffe, 2005).

With very little editing, he took video footage of the shot and uploaded two versions of it to his blog (jaffejuice.com). It took less than an hour to make and the cost was zero. Jaffe believes that consumers understand brands more than advertisers give them credit for since they “live, experience, internalize and consume” the brands every day (Jaffe, 2005).

After three weeks, Nike came out with its own commercial of the event; a more predictable (and far less timely) 30-second spot that ran on cable television. Here is an example of how difficult it is for larger brands to capitalize on advertising opportunities in ways that only consumers can. With more effort and creativity, Nike could have encouraged the spread of Jaffe’s consumer generated advertising (CGA). Instead they spent time and money producing their own corporate 30-second television spot, without the edgy, consumer-tone that makes CGA so appealing.

 

Advantages & Disadvantages of CGA

The trends involving consumer generated content online are promising. However, very little data exists for how consumer generated advertising will fair in the years to come. Ad industry professionals have weighed in, and while many feel that CGA is a passing fad, others point out the successes of CGA campaigns so far.

Mark Stevens, author of Your Marketing Sucks, believes that CGA is a sign that advertisers have lost their creativity. In reference to CGA in the last Super Bowl, he called it the “Moron Bowl, because agencies are admitting they have no ideas” (Mann, 2007).

Ideas or not, many in the industry feel that CGA is simply unavoidable as the entire marketing spectrum shifts. Diane Hessan, president of social network Communispace, defends the control shift, “Consumers want to be directly involved in providing advice that will lead to better products and brand experiences, and they want to be heard [. . .] This, not just ads, is at the heart of today’s consumer-in-control marketing movement” (Bloom, 2007).

Bob Garfield, author of marketing essay “Listenomics,” thinks CGA is a favorable product of the Web 2.0 era. Garfield also supports the idea that the power shift is about more than whether people can produce ads than it is about “the increasing sway they hold over any product’s success [. . .] the honest insight and information they offer [. . .] about their willingness to co-create” (Bloom, 2007).

Even if consumer generated advertising is unavoidable, advertisers should still be wary of the unknown CGA effects. Traditional advertising rules do not apply online, which makes it even more difficult to regulate and measure consumer-created advertisements on the Web. Even when solicitations for CGA are strictly outlined and monitored, there is always the probable chance that consumers will create content that was unintended by advertisers or just plain negative.

The risks may still be worth a CGA gamble, however, when all the favorable possibilities are considered. The Internet can provide a highly focused, niche audience. This is imperative for brands who want to create edgier advertising. Heavy.com is an entertainment site of CGC videos, radio, promotional Internet channels and social networking dedicated to young males. In 2005 the site gave masks of the Burger King mascot to its most devoted users. Some consumers then created humorous videos with the “King” masks and submitted them to the site, including a “racy video showing the masked King involved in a faux striptease” (Sanders, 2006).

A staggering 4.1 million visitors to the site viewed the video, for which Burger King has taken no part in either encouraging or suppressing. Such content, while highly popular with the twenty-something male segment, would have been difficult to sell to network or cable television. In this case, Burger King was lucky to have such a windfall and should encourage similar participation in the future. The brand and target audience are prime for more Internet CGA campaigns.

 

Faking CGA

One downside for any brand is that of losing credibility, and nothing will upset consumers more than the realization they have been duped or conned. Consumer reviews, which can play a large part in purchases, are one arena where consumers are growing more skeptical. Jeff Boyd, Priceline’s Chief Executive has seen a rise in false reviews in the past few years, “We have certainly seen instances [. . .] where insiders have put up reviews for a particular hotel or a particular thing and it’s not a legitimate review. It’s somebody who’s in effect been paid to make the property look good” (Reuters, 2007).

Travel site TripAdvisor addresses the problem by employing people trained in fraud detection to read every review before it is posted. As one of the earliest forms of online CGA, it would not be a stretch to imagine that such mistrust will eventually spill over to other forms of consumer generated advertising.

CGA popularity and cutting risk by producing their own content that is made to look like it was consumer-produced. In 2006, as part of the “The computer is personal again” campaign, Hewlett-Packard created a blog (fingerskilz.tv) and a short video which seeded on video-sharing sites like YouTube. The HP videos were “typical YouTube fare: a handheld digital camera, bad lighting and a goofy subject matter” (Morrissey, 2007). The central character, “Dave,” appeared to be an office worker with a dexterous talent for incredible tricks using a rolled up ball of paper. Dave, actually an actor hired by McCann Worldgroup, attracted over 230,000 viewers.

fingerskilz
[Picture: fingerskilz.tv]

This is one example of advertisers trying to “toe the line between deceiving users into passing around their messages and surprising them with clever campaigns to ignite buzz” (Morrissey). HP did leave hints that the videos were a product of branding; an HP computer sits in the background of the video and an HP banner ad is located on the blog.

Another big difference is that the tricks were not real. The paper wad was inserted using a computer graphics program, and while several blogs linking to the HP site professed their disbelief, there were also many believers who thought the tricks and video were real. Fingerskilz.tv was updated in July 2006 with a new blog entry from “Dave,” professing HP’s involvement and thanking viewers for their support. It is not exactly an apology to all the viewers who had been fooled into reading the fake blog’s updates for several weeks. Previous entries read like they were written from a legitimate blogger:

“Decided to stay late the other night and practice my ball control instead of heading out to the pub like a normal bloke. I kinda liked this little move - a behind the leg cross. Took me a while to get it right but it was well worth it” (fingerskilz.tv).

 James Hilton, global director at AKQA, was partly responsible for a similar video in a viral Coca-Cola campaign. He defends the fake CGA by explaining that there “is a difference between being mischievous and lying to someone” (Morrissey, 2006). Although he admits that consumers do not like being conned, Hilton believes consumers “like being played with” (Morrissey, 2006). Many consumers, particularly those outraged by fake customer reviews, probably beg to differ.

Conclusion

The Internet, with its infinite segmenting possibilities, low cost and timeliness unlike any other media is proving to be an ideal stomping ground for consumer generated content (CGC) and consumer generated advertising (CGA) alike. Nowhere else can ad industry execs and everyday consumers have equal opportunities to build a brand up or bring it crashing down.

Though the risks for utilizing consumer generated advertising are great, the payoff can be far greater. The trick, it seems, is finding the fine line between over regulating solicitations for consumer input and throwing the brand to the wolves. In many cases, consumers have already proven voluntarily that they are more than capable of producing effective, entertaining advertising, (and without any prompting to do so!) Give consumers a little encouragement and the possibilities are endless.

Even if CGA proves to be a passing fad in the long run, many brands cannot afford to miss out on the benefits it offers today. There will always be a few spoilsports who misuse the opportunities, but if the brand is willing and the target is right -- the time is now.

Resources

Assaad, S. & Carson, D. Heavy Consumer Media.
#####Retrieved Mar 12, 2007, from
#####http://www.heavy.com/

Bloom, J. “Don’t Let Consumer-Created Ads
#####Drown Out the Larger Conversation.”
#####Advertising Age
78.7 (2007): 12.

Bloom, J. “You Should be Watching Prosumer-Produced
#####Content.” Advertising Age 77.33 (2006): 18.

Bruner, R. E. “The decade in online advertising:
#####1994 - 2004.” DoubleClick. (2005) Retrieved
#####March 2, 2007, from
http://www.doubleclick.com
##### /us/knowledge_central/documents/ RESEARCH/dc_
#####decaderinonline_0504.pdf

Baum, E. Ebaum’s Videos. Retrieved March 12, 2007,
#####from http://eBaumsworld.com  

Canning, S. “YouTube Name Now a Brand.” The
#####Australian
Jan. 30, 2007.

Cincotta, K. “The Whole World in Their Hands.”
#####B&T Weekly Feb. 9, 2007: 16.

“Consumer Generated Content.” Author Unknown.
#####Off-Road Business Magazine
(2007): 18.

Fox, S. & Madden, M. “Riding the Waves of Web 2.0.”
#####Pew Internet Project Oct. 2006. Retrieved
#####March 16, 2007, from http://www.pewinternet.
#####org/pdfs/PIP_Web_2.0.pdf
 

Gogoi, P. “Retailers Take a Tip From MySpace;
#####Ecommerce Sites are Letting Customers Post
#####Comments, Reviews, and Even Photos – and
#####Finding Out A Lot About Their Products in the
#####Process.” Business Week Feb. 13, (2007).

Halpern, M. “Uncapping Consumer Generated Content.”
#####Marketing Magazine
111.25 (2006): 9-10.

Howard, T. “MasterCard Lets Public Fill in the Ad
#####Blanks.” USA Today July 3, 2006: 08B.

Jeffe, J. “How I Just Did It.” Adweek 46.19
#####(2005): 21-22.

Kuchinskas, S.  “Amazon Gets Patents on Consumer
#####Reviews.” InternetNews.com Nov 2005.
#####Retrieved March 2, 2007 from:
#####http://www.internetnews.com/bus-news/
#####article.php/3563396

Rose, F. “Commercial Break.” WIRED Dec.
#####2006: 228-231.

Garfield, B. “You Tube vs. Boob Tube.” WIRED
#####Dec. 2006: 222-227, 266.

Mann, J. “Amateur Auteurs Get In the Game:
#####Multimillion-Dollar Companies Take a Low-
#####Budget Approach to Create Buzzworthy
#####Spots.” The Kansas City Star Feb. 2007.

Morrissey, B. “After the Viral Explosion, A Tale
#####of Two Brands.” Adweek 47.32 (2006): 12.

Morrissey, B. “Clients Dive Into CGC, But Not
#####Without Risks.” Adweek 47.30 (2006): 10.

Peter, I. (2004). Ian Peter's History of the
#####Internet.
Retrieved March 2, 2007, from
#####http://www.nethistory.info/History%20of
#####%20the%20Internet/index.html

Reuters. “Travel Websites Clamp Down on Bogus
#####Reviews” Feb. 16, 2007. Retrieved March 16,
#####2007, from CNET Website: http://news.com.
#####com/travel+web+sites+clamp+down+on+bogus+
#####reviews/2100-1038_3-6160075.html

Sanders, L. “Creative License.” Advertising Age
#####77.16 (2006): 12.

Simms, J. “Advertising: And Now a Word From Our
#####Customers.” Marketing Jan. 2007: 26.

Talalay, S. “Online Videos’ Aim Is To Engage
#####Consumers Online.” Sun-Sentinel (Fort
#####Lauderdale, FL)
Feb. 14, 2007.

Wikipedia. Content Retrieved from Wikipedia Website
#####on Mar. 16,
2007, from:http://en.wikipedia.org
#####/wiki/Main_Page