Consumer-Generated Media and Pervasive Computing
 

What is Pervasive Computing?

A wave of emergent digital technology holds vast implications for the public sphere. Indeed, these new forms of mobile and ubiquitous systems, called pervasive computing, challenge some of our fundamental ideas about subjectivity, visibility, space, and the distinction bewteen public and private. Together, these challenges reformulate our conception of the civic realm. From cell phones to wireless local networks, smart builidings to embedded vehicular computers, an invisible web of digital technology already lies across the visible world creating new space for work, data, advertisement, investigation communication, intimacy, and danger. This generation of computers is so well integrated with the environment that it will be difficult to distinguish between the two, which represents a profound transformation in everyday life. - Dana Cuff

Pervasive (or ubiquitous) Computing is a relatively new development in the technological world. While the idea has been around for nearly two decades, it’s only within the past few years that substantial steps have been taken to move this theory into a reality.

So, what is Pervasive Computing?
Simply put, [pervasive] computing is a model of computing in which computer functions are integrated into everyday life, often in an invisible way. (Wikipedia)

The seamless integration of computers into daily life is something that has been taking effect since the late 1980s. Ever since the birth of the Personal Computer (PC) computer companies have been working to make computers smaller, more cost effective, and more powerful. At the moment, it seems like there’s a faster and better version of everything coming out daily. It has become difficult to ignore the fast pace of technological advancements.

Pervasive computing takes these technological advancements and incorporates them into every action a person makes throughout a day.  At the moment, people are still using computer in a very active way. When a mom is interested in making dinner for her family and doesn’t know what to make with the ingredients in her fridge, she has to go to a computer and look up recipes. Before leaving for work or class in the morning, commuters have to consult a computer to get the latest forecast.

What the future of Pervasive computing promises, is a world where computers are used passively. Instead of actively seeking out a computer to get needed information, different household items will already “know” what consumers need to know and will proceed to tell them.

Example:
Suzie doesn’t know what to make for dinner. She has a refrigerator stocked with food, but can’t really think of anything to do with everything that’s in there. Her computerized fridge, however, already knows exactly what its contents are and can connect to the internet to look up recipes that use the ingredients that Suzie already has. The fridge will then tell Suzie what her options are for dinner and exactly how she needs to prepare them. In fact, refrigerators like this are currently in development as shown in figure 2.

Smart Fridge

Imagine a world where everything works like Suzie’s fridge. Where your appliances could literally tell you exactly what you need to get a job done and where computers are imbedded in everything from the sticker on your banana to your wallet.

Now imagine a world where all of these items have the ability to interact with one another. Where your refrigerator could tell your PDA when you've run out of milk and where your PDA could remind you to pick up milk as you're walking past the milk at the grocery store. People would no longer forget their wallets at home or need to remember what that thing was that they left the house to go pick up was.

In a world where everything you own can interact with everything you own and then interact with things in the public sphere, the possibilities become endless

fig. 2: Click on image for source info.

Click here to read more about how Pervasive Computing may impact daily consumption in the near future.

Ubiquitous computing names the third wave in computing, just now beginning. First were mainframes, each shared by lots of people. Now we are in the personal computing era, person and machine staring uneasily at each other across the desktop. Next comes ubiquitous computing, or the age of calm technology, when technology recedes into the background of our lives. - Mark Weiser

Pervasive Computing was first discussed and written about by Mark Weiser in 1988. In his written work, he explained that he felt that technology is around to help you do something else, extend your unconscious, create calm, and serve as an invisible servant. (Wikipedia)

It was his vision for the future of computing that started the discussion of ubiquitous computing, or the idea that computer will one day fall into the background.

In the late 1980s, researchers working for Xerox saw the potential in a future that didn't involve the PC and started performing research to develop a type of computing that didn't feel like it was technology. The goal was to create a type of technology that merged seamlessly with everyday life. (Galloway, 385)

According to Weiser, "A good tool is an invisible tool. By invisible, I mean that the tool does not intrude on your consciousness; you focus on the task, not the tool. Eyeglasses are a good tool – you look at the world, not the eyeglasses. The blind man tapping the cane feels the street, not the cane." (Weiser, http://www.ubiq.com/hypertext/weiser/ACMInteractions2.html)

One of the more notable things about Weiser is that, even though he was a scientist by profession, when it came to the topic of Pervasive Computing, he became more like an anthropologist. His work was focused on how technology could improve life and become a part of the everyday for everyone. It wasn't the improvement of technology that drove his career forward. It was the promise that the work he was doing would improve the quality of life for the many that really piqued his interest.

High-performance computers will be placed in ever device, appliance, and piece of equipment leading to an era of Pervasive Computing and smart spaces. - Martin Herman

The original vision of Pervasive Computing being a world where computers are everywhere and being used in a passive way is something that is becoming a reality. Small computer chips called RFID (radio-frequency identification tags) are already being used in retail stores across the country. These tags have the ability to let vendors know a plentitude of information about a product. They are there for the purposes of tracking an item, letting a manager know when a product is out of date, what other products that product has come in contact with and so on.

RFID tags are only the beginning of what pervasive computing is capable of and clothing is only the start of where computers will be found.

Preview for the film Minority Report
 
Click here to view this film on YouTube

http://www.youtube.com/watch?v=nQbVD5hlddk

 

The above preview for the film Minority Report gives a quick example of where Pervasive Computing might be heading for in the future. In Steven Spielberg's version, the advertisements on the walls can coform to the individual walking past it at a specific moment. When Tom Cruise's character walks past one ad, it changes to an advertisement for Guiness beer and actually says "It look like you could use a Guiness." So, in this version of Pervasive Computing computers are even embedded into the walls and can gauge a person's emotions and beer preference as soon as that person walks past a hidden sensor.

 

 

It's this vision for the future that is driving the push to further improve new technologies. In this film, there's a generally negative opinion of what these technological advancements will bring, however, the opportunity for the positive is enormous.

Computers will eventually be found inside of human bodies as a way to guaruntee better care and a better way to monitor health. Instead of a nurse needing to come by every hour to take a patient's temperature or a diabetic needing to prick a finger to check glucose levels, a quick scan of a forearm will transmit all of this data directly to a computer for analysis and that computer will immediately be able to send that information into a person's medical history folder at the doctor's office.

Pervasive computing is already found inside of some clothing items. These clothing items have the ability to communicate only with a select few number of computers or people. Once advancements are made, everyone will have the ability to walk into a store, scan an item and read about all of the information associated with it. If someone sees someone wearing a shirt that he likes, he can easily quickly scan the item with a PDA and receive all relevant information like where the shirt is from and how much it costs. He'll even be able to purchase the item on the spot and have it delievered to his home.

Once he gets the item at home and decides he wants to wash it, he won't even have to look at care instructions because his washer/dryer will also be able to read the chip embedded in the shirt and figure out exactly on which cycle it needs to be set to in order to keep the shirt intact. (Bohn et. al., 763-766)

Instead of being deaf, dumb, and blind sitting on our desks or in our pockets, our computers might be able to observe what we do all day, understand what is important to us, and act as a virtual assistant who helps us on a second-by-second basis. -Thad Starner

Sensors and microchips will also be applied to bags or jacket pockets. This sensors will be able to interact with the internet to look up a weather report. If the weather calls for rain, and you're walking out the door without an umbrella, the coat you're carrying will have the ability to remind you to take your umbrella. (Irvine)

What these developments ultimately lead to is "smart" technology or technology that can interact with human beings in a way that makes them seem human. "Smart" objects will be able to communicate with people and with other "smart" objects. This ability for your clothes or body to be able to communicate directly with the rest of your home or with the building you just walked into will allow for a heightened amount of personalization when it comes to your surroundings. (Bohn et. al., 766)

http://www.youtube.com/watch?v=PLhMVNdplJc&feature=related

While the above clip from YouTube is relatively long in length, it presents some pretty remarkable advancements in the technological world. While we're still a few decades away from living like the Jetsons, the world and the way people interact with computers is changing very rapidly.

Prototypes for the "smart" house including a "smart" fridge, have already been developed and are under slowly being licensed for sale by the rest of the population. Microchips are already being used in some hospital patients and in soldiers. PDAs have the ability to tell you where you are and are only small steps away from being able to instantly tell you what you need to pick up from the grocery store.

All of these advancements will be introduced to society in the very near future and it's only a short period of time before pervasive computing becomes something we rely on as heavily as something like a cell phone.

In a world where objects communicate with eachother and with the internet instantaneously, consumer-generated content will go from being an active action to one that is done passively.

Ultimately, the whole lifecycle of products, beginning with the birth of their components and ending with their complete consumption, can be witnessed (and, to some extent, controlled) in real time. (Bohn et. al., 766)

At the moment, user-generated content serves a couple funtions. It serves as a communication tool or a way for friends to talk to one another in a way that's a little out of the ordinary. It serves as a way for people to keep a sort of diary of life-happenings and opinions. Finally, it serves as a form of consumer-generated advertising. All three of these types of content will be affected by the birth of pervasive computing.

A Communication Tool:
When two people communicate, they often share information about occurrances that they feel will be of interest to the other party. This process is something that cognitive. One person hears about something that he thinks will interest and friend and has to actively remember to tell his friend what it was. With the release of "smart" objects, when a consumer reads about something or hears something that might be of interest, that person's PDA, which already has a database set up that has a list of any topic that would be of interest to each friend. From there the PDA will automatically send any relevant information to that friend.

A Diary of Life-Happenings and Opinions:
Usual delays often minimize the original impact an event has on a person. With pervasive computing, the ability to create a "journal" entry on the spot becomes possible. A quick video can be recorded and saved instantly and in the next minute be posted to a website before the person even goes home.

Consumer-Generated Advertising:


See a great sweater on someone walking by? Find out the brand and prce, and place an order. Or maybe you'll be wearing the sweater and earning a commission every time someone near you sees and buys. (Bohn et. al., 768)

With this method, consumer-generated advertising gets taken to the next step. People can literally "see and buy" something just by passing by someone on the street. This already sort of exists with clothing labels, but in a world of "smart" computing all of these actions become even more seamless and become actions that people aren't even remotely aware of.

  1. Bohn, Jurgen, Vlad Coroama, Mark Langheinrich, Friedmann Mattern, and Michael Rohs. "Living in a World of Smart Everyday Objects--Social, Economic, and Ethical Implications." Human & Ecological Risk Assessment 10 (2004): 763-785. Academic Search Premier. EBSCO. University of Texas Library, Austin, TX. 15 Mar. 2007. Keyword: Pervasive Computing.
  2. Cuff, Dana. "Immanent Domain: Pervasive Computing and the Public Realm." Journal of Architectural Education 57 (2003): 43-49. Academic Search Premier. EBSCO. University of Texas Library, Austin, TX. 14 Mar. 2007. Keyword: Pervasive Computing.
  3. Fleisch, Elgar. "Business Impact of Pervasive Technologies: Opportunities and Risks." Human & Ecological Risk Assessment 10 (2004): 817-829. Academic Search Premier. EBSCO. Austin, TX. 14 Mar. 2007. Keyword: Pervasive Computing.
  4. Galloway, Anne. "Intimations of Everyday Life." Cultural Studies 18 (2004): 384-408. Academic Search Premier. EBSCO. University of Texas Library, Austin, TX. 14 Mar. 2007. Keyword: Ubiquitous Computing.
  5. Herman, Martin. "Pervasive Computing/Smart Spaces Pose a Host of Challenges." Electronic Design 48 (2000): 52.
  6. Irvine, Dean. "Future Dress Code: Very Smart." Cnn.Com 26 Feb. 2007. Academic Search Premier. EBSCO. University of Texas Library, Austin, TX. 15 Mar. 2007. Keyword: Pervasive Computing.
  7. Kurkovsky, Stan, and Karthik Harihar. "Using Ubiquitous Computing in Interactive Mobile Marketing." Personal & Ubiquitous Computing 10 (2006): 227-240.
  8. "Mark Weiser." Wikipedia. 13 Feb. 2007. 16 Mar. 2007 <http://en.wikipedia.org/wiki/Mark_Weiser>.
  9. "Ubiquitous Computing Consortium." 2003. 13 Mar. 2007 <http://ubiqcomputing.org>.
  10. "Ubiquitous Computing." Wikipedia. 15 Mar. 2007. 16 Mar. 2007 <http://en.wikipedia.org/wiki/Ubiquitous_computing>.